

It is how its name implies, it generates a completely random map that does not fit a particular ‘theme’. Once a community created mod, the MegaRandom map is now part of the Forgotten Empires DLC. This map provides a different kind of playstyle as you need to defend both your base and your forward base at the center. You get plenty of time and resources to build your base at the start but you need to look towards the middle once your local resources run dry. There is a small river at the center of the map which is surrounded by large forests. Players start this map surrounded by the usual resources, there’s a few brackets of wood surrounding the Town Centers but the main sources are towards the center. This map provides a good all-round balance of the different types of strategic warfare. It’s quite easy for a player to fortify both flanks with walls and towers, even more so for a team. As players fight for control of the water, they must also look out for flanks and land invasions. Control of the water is also important as the fish provided is a great source of food.Ī large ocean surrounded by land, this map provides awesome land and naval warfare. Players must find this path and fortify it before their opponent can use it. This river is a natural defense with just a single river path connecting the two sides. This map is great because the only water source is slap bang in the middle of the map with the players on either side. Here’s the top 10 best maps in Age of Empires 2! These maps are the best due to multiple reasons but overall, for the general player, they should be playing them the most.

Regardless of why you play, knowing the best and most fun maps is mandatory. For many, it’s a huge source of nostalgia, a history lesson and a fun game to boot.įor others, Age of Empires 2 is a significant competitive game that should be taken seriously. Players may also add their own custom sounds by adding files to the game's folder.Age of Empires 2 is strangely still going strong after all these years. These include, but are not limited to all music found in the campaign, voice dialogues, and sound effects. One feature players have access to are the game's sound files. Triggers can be used to enhance scenarios, simulate many genres, and even recreate the campaign.Ĭlever use can allow players to create their own story-lines and multiplayer minigames. Effects (Specify what the trigger will do upon activation).Conditions (Specify conditions for trigger's activation).Priority (Set importance of trigger from high to low).Options (Set whether the trigger is active, will loop, or run immediately).There are three basic elements of a trigger and are as follows. This feature enables the player to create and activate a variety of effects once certain conditions are met. Placing too many units, especially with AI, may worsen this issue. If too many units are placed on the map however, the game may lose performance which may vary depending on the amount of objects placed and the abilities of the player's operating computer. In the Definitive Edition, a search bar was added to facilitate the player's search for a particular unit. The tab is organized such that navigation is more easy than in previous versions. Current (A listing of all objects currently on map).Nature (tab includes sockets for natives and trade routes).Embellishment (visual elements such as fire, rain, and plants).Buildings (All buildings including special campaign pieces).Under this tab one can filter the following. The former "units" tab has been replaced with Objects. Included in the Player Data tab, one can edit details of the players, this includes their civilization, resource count, name, color. All terrain types seen in Campaign and Skirmishes are available in the editor. There are a great many more terrain types compared to preceding editor. The following maps that can be generated are: Map size can be either of the following:Ī blank normal sized canvas with grass terrain will be generated by default.Īll maps available in skirmishes can also be randomly generated in the editor. In addition to map size, the number of players and teams can also be set. The map function builds from its predecessor, offering more maps and templates which can be generated randomly.
